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(+1)

Interesting concept, good control, good artwork.  The progression is decent but I  think it would feel nicer if there were some occasional money bonuses. The predictability of doing the math in your head like "okay, I want that upgrade so I have to do exactly 4 more runs of this build..." instantly puts you in a calculated grind mindset, so tossing out an occasional moneybag pickup to shoot, or a multiplier for not taking any damage in the level, or things like that could alleviate that feeling.

(+1)

Thanks for the feedback! All good ideas. I'd meant to add score for perfect and no weapons runs but ran out of time. Might make a new version post jam with it though!