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Hello Ryan, this seems to be your first game. Good job on making this. This is a really good first game for your age assuming you're young.

Please take this feedback as your guide in game development journey (if you want to, it's your choice after all).

Game Design: 

You had the a really good idea of making a clone of yourself from the past and incorporating this to a puzzle-platformer. This is a really good implementation of REWIND  and it is better than I and the other games have which took the REWIND literally.

The only thing that is unfit in your game are the controls, but I know that you're only starting so good job. Here are the things that can be improved:

  1. Sometimes I press Q and it doesn't respond when I'm standing on a platform (diagonal/slanting).
  2. The jump is floaty and it isn't high enough. If you wanted to know more about this, just take the Jonas Tyroller videos on platformers.
  3. Collision detection / Hitbox must be improved.

Fun:

The puzzles you made are really good, not that "really good" but enough for the jammers to know how this game works. You must work on the puzzles you made and continue to create intricate puzzles that ramps up the difficulties as you go.

Innovation:

You made a really innovative game. The ideas are unique and you can improve this game even better in the future, but I think for now you should learn as many things as you can to improve and prepare yourself in this game.

Theme:

As I had said above, the REWIND of your game is really unique, innovative and better than I and the other games have which took the REWIND literally.

Graphics:

Pixel art is good but it could be improve. I know that not all people are artist but you can be a good pixel artist someday if you practice. The only thing is I think for now you could use some assets to guide and help you in the developing games.

Audio:

I think it is just my laptop on 0 volume or muted, but I didn't hear any sounds in your game. I think the fault is on me.

Hey thank you for playing my game, have a nice day!

Thanks so much for the thorough reply!! That is exactly what I’m looking for to develop my game further, I really appreciate you giving my game your time and feedback. I’m going to take all of this into account when revising my game. 
You are not at fault for the volume, since I was crunched for time I didn’t add my chip tune beat to the game, but sound and music is coming on the other side of the jam. All your other comments were very helpful and though I didn’t respond to each one, I’m going to use your review as a guide for sure.

Thank you very much!