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Ouch! I found it real difficult to predict from which direction the enemies would attack so I didn't go too far, even after a good ten tries. Maybe you could have the enemies move a little bit slower than the main character? But I love the esthetic and the take on the twin stick shooter that is really palyable in ascii.

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Thanks for playing! The enemies do move slower than the player. Plus, levels aren't randomly generated, so enemies should become more predictable with more play-throughs. It seems a lot of people try to rush through the levels, but it's better to be cautious.

Thanks for the advice! I'll give it another try and be more cautious!