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jujule

145
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A member registered Sep 04, 2019 · View creator page →

Creator of

Recent community posts

Thank you! I should indeed add an "exporation", not timer mode. Or maybe and easy mode with some more time, maybe a full minute. Thanks for the suggestion. 🙇

Great art and music and super smooth controls! The concept is simple but works nice. A really solid and polished entry even though you said you couldn't add everything you wanted to ! The cat sounds are just icing on the cake. The only "negative" feedback I can think of is maybe the camera: though its movement is very smooth, it sometimes lags behind the character, making it difficult to see far ahead. But again, besides that tiny thing, Whisker Void is a really great game!

Fantastic idea! I think it fits the theme very well. It's also very well executed, I love you graphics! It's very hard, though. I wonder what you could do to make it a little bit easier within the 2Os constraint. 🤔

Bravo for this great submission!

I really enjoyed filling in the gaps. I imagine you know of the Just So Stories by Rudyard Keepling. Your story reminded me of them.

Thanks Akzidenz, your always so thoughtfull! The game is clone of this one Half Minute Hero, so the concept has already been much expanded on (great game, you should give it a try). I thought about adding minigame (as usual), but than 20s was definitely not enough anymore.

Thanks again for your kind words!

As all other commenters before me, I can't praise enough the art and and the general ambiance. Everything is very poolished and feels professional. Also each new game is a step up in all departments and that adds a lot to how much I enjoy them.

Passed the initial frustration to not be able to actually read the story, re-reading the menu entries over and over again until i could finaly beat the game shaped an implicit story in my mind. I will now take my time to play without the timer and see how close it matches your words.

Simple concept but well executed!

I agree with anonalpa in that the feedback when the player is hit should be stronger. Maybe add pushback. Or just no feedback but instadeath.

I don't mind not knowing how far I am from the threshold number to open the portal. I feel that's part of the stress.

Would it be easy to add a leaderboard? (I scored 83 when I beat the game)

Replaying the game, I may have spotted a little bug. When firing with z the player is also pushed up, which doesn't happen when playing with j.

Also thank you for adding arrows for the inputs. I have an azerty keyboard layout and I can't properly play wasd games.

Great game! the action is intense and is very well served by the music! I like that there is a variety of enemies but also of actions, dodging, aiming shooting. Maybe I would have liked to have and indication of my time when i beat the game. That gives an incentive to play again and beat your previous time.

Also, thank you so much for adding arrow controls. My keyboard doesn't have a qwerty layout and there are many games I can't properly play because of the wasd only inputs.

Thank you! I put a lot of efforts on the graphical front so your words go straight to the heart!

Me and my son played more than a few times and we really enjoyed the game! Reading the other comments, I feel I missed a tone of subtleties. But even like that, the fear of getting caught was so present we got hooked and played over and over. Such a good laugh! Thank you for this! Now I'll have another game and try to spot what I missed.

Thank you for trying the game and for the kind words. I'm happy you got the original intention and enjoyed the game. 

Aaaah, Akzidenz! Your words go straight to my heart! You read my intentions 100%. I think it all comes from Shenmue. I own the 3 games but for whatever reason never played any of them. I think I want to recreate this "story told through quick time events" that I fantasize them to be. It's also a pretty manageable format for a jam.

I'm planing to post an updated version with sound effects. I collected some stadium crowd sounds during development but didn't have time to process and incorporate them.

Anyways, thanks for your kind words. They really mean a lot coming from you.

You'll soon discover that the more you press the space bar, the more you'll like soc... Football!!!

Thanks for giving the game a try. I'm happy you liked it!

Thanks!

I imagined it as potential mobile game so one input only was the goal. The tackle phase has a bug: it detects pressing the space bar too late but not to early, hence spamming always win. You should press the space bar just as you hear the (not so obvious) audio cue. But as you noticed, I haven't had time to properly work on sound.

It always feel good hearing someone enjoyed your game. So thanks again!

As everybody said, this is a very fresh concept and the need execution makes it very enjoyable.

Maybe the zooming problem that several commenters raised can be solved with a mini-map?

Also, I'd get rid of the left key to draw the next card as the space then mouse select is much faster to select the card you want.

Congratulations for this very good entry!

I like that both the simplicity of the gameplay and the cute art (big plus for the voices) make this game so easy to instantly enjoy. 

As I told you on the Discord, your game brought back memories of the Willow shield sliding scene. Maybe a lead for Akzidenz story suggestion. The game also reminded me of Toobin (https://www.youtube.com/watch?v=VT-hn4WnX_0)

Would it be difficult to add keyboard or controller controls? I play on a track pad and after a couple of games, my wrist hurts.

I have to confess I didn't even notice the bounce/s counter and plaid for sheer fun of watching the ball bounce. The attention to detail and the fact that this runs smoothly on my 2013 MacBook Air kept me playing even longer. I'd like to see where you can take this further. Congratulations on a job well done!

A nice take on the breakout genre indeed. I would love to see this developed with more gun/weapon types (bombs for area damage, flame thrower with fire flowing from one brick of a certain type to another, laser that would brake en entire column, etc) and maybe ammo/resources management. Like, Doom Eternal, but inside Arkanoïd.

Also, do you know of that old breakout clone : https://www.youtube.com/watch?v=SygD93F95js

First, thanks for giving the game a try and for the feedback. The game was indeed broken trying to load a level that did not exist yet. That is fixed now, with 3 more levels added.

Cheers!

Hey! Thanks for playing the game! I'm on YouTube!

The rng balance sometimes makes the game mechanics a bit difficult to understand indeed. But hey! Thanks for giving the game a try! 

Thank you phillip for a very detailed feedback and kind words, and sorry for the very late reply. That you gave the game a try not only once, but 4 times makes me super happy!

The game has very obvious balance issues that I sadly didn't find the time to fix them. I hope to fix them in a later iteration. As for the Alien Breach event not triggering game over when you have no soldiers left, that's probably a bug! Thanks for finding it!

Is that a challenge?

A dead simple (haha) but very entertaining concept!!! It sometimes plays like an Arkanoïd clone. I like that I thought I could abuse the game by getting close to the walls but eventually, the skull always escapes. I got to 113.

I did notice some bias while play testing the game but never to that extent! I'll have to fix that once voting is over. Thanks for giving the game a try, though! Any other comment?

Thank you LittleBOxes! I'm happy it works for you!

Great! I hope you like it.

Thanks for reporting. I just uploaded a new version. Could you tell me if you still get a warning? In the meantime, you can play the web version.

I don't have a windows machine. So I can't test. I'll see what I can do.

Why is that? What happened?

And thank you for playing it! Always happy to discuss some more on the discord!

Hey! Thanks for the nice words!

Thanks for giving it a try!

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Thanks for playing it and many more thanks for the great feedback! I'm so happy the noosing direction monogame made sense to you. That was the one I felt would be the most confusing. I didn't plan that monogame to break the pace but it serves that purpose indeed, thanks for pointing it out, as that will help me when devising the other mini games I want to add.

Also good advice on the epilepsy warning. I'd hate for someone to get hurt because of my game...

Thanks a lot for the kind words and detailed review, as usual! It is indeed one of my goals to flesh out the minigame count and then turn this into a mobile game.

Thank you very much for taking the time to play the game! I'm happy you enjoyed it!

Haha!!! A pixel art 3D live sequencer! Great!

That's a good idea. Also, maybe curbing the fire rate of the enemies, at least in the beginning. That would be great!

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So simple but so efficient! It looks like nothing but there is gameplay, level design and art direction. Great job!!! (damn, those timings are thight!)

I fulfilled my destiny!!! Nice job for a first entry with DragonRuby (as I unsderstand it is from reading the discord)!