Thank you! I should indeed add an "exporation", not timer mode. Or maybe and easy mode with some more time, maybe a full minute. Thanks for the suggestion. 🙇
jujule
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Great art and music and super smooth controls! The concept is simple but works nice. A really solid and polished entry even though you said you couldn't add everything you wanted to ! The cat sounds are just icing on the cake. The only "negative" feedback I can think of is maybe the camera: though its movement is very smooth, it sometimes lags behind the character, making it difficult to see far ahead. But again, besides that tiny thing, Whisker Void is a really great game!
Thanks Akzidenz, your always so thoughtfull! The game is clone of this one Half Minute Hero, so the concept has already been much expanded on (great game, you should give it a try). I thought about adding minigame (as usual), but than 20s was definitely not enough anymore.
Thanks again for your kind words!
As all other commenters before me, I can't praise enough the art and and the general ambiance. Everything is very poolished and feels professional. Also each new game is a step up in all departments and that adds a lot to how much I enjoy them.
Passed the initial frustration to not be able to actually read the story, re-reading the menu entries over and over again until i could finaly beat the game shaped an implicit story in my mind. I will now take my time to play without the timer and see how close it matches your words.
Simple concept but well executed!
I agree with anonalpa in that the feedback when the player is hit should be stronger. Maybe add pushback. Or just no feedback but instadeath.
I don't mind not knowing how far I am from the threshold number to open the portal. I feel that's part of the stress.
Would it be easy to add a leaderboard? (I scored 83 when I beat the game)
Replaying the game, I may have spotted a little bug. When firing with z the player is also pushed up, which doesn't happen when playing with j.
Also thank you for adding arrows for the inputs. I have an azerty keyboard layout and I can't properly play wasd games.
Great game! the action is intense and is very well served by the music! I like that there is a variety of enemies but also of actions, dodging, aiming shooting. Maybe I would have liked to have and indication of my time when i beat the game. That gives an incentive to play again and beat your previous time.
Also, thank you so much for adding arrow controls. My keyboard doesn't have a qwerty layout and there are many games I can't properly play because of the wasd only inputs.
Me and my son played more than a few times and we really enjoyed the game! Reading the other comments, I feel I missed a tone of subtleties. But even like that, the fear of getting caught was so present we got hooked and played over and over. Such a good laugh! Thank you for this! Now I'll have another game and try to spot what I missed.
Aaaah, Akzidenz! Your words go straight to my heart! You read my intentions 100%. I think it all comes from Shenmue. I own the 3 games but for whatever reason never played any of them. I think I want to recreate this "story told through quick time events" that I fantasize them to be. It's also a pretty manageable format for a jam.
I'm planing to post an updated version with sound effects. I collected some stadium crowd sounds during development but didn't have time to process and incorporate them.
Anyways, thanks for your kind words. They really mean a lot coming from you.
Thanks!
I imagined it as potential mobile game so one input only was the goal. The tackle phase has a bug: it detects pressing the space bar too late but not to early, hence spamming always win. You should press the space bar just as you hear the (not so obvious) audio cue. But as you noticed, I haven't had time to properly work on sound.
It always feel good hearing someone enjoyed your game. So thanks again!
As everybody said, this is a very fresh concept and the need execution makes it very enjoyable.
Maybe the zooming problem that several commenters raised can be solved with a mini-map?
Also, I'd get rid of the left key to draw the next card as the space then mouse select is much faster to select the card you want.
Congratulations for this very good entry!
I like that both the simplicity of the gameplay and the cute art (big plus for the voices) make this game so easy to instantly enjoy.
As I told you on the Discord, your game brought back memories of the Willow shield sliding scene. Maybe a lead for Akzidenz story suggestion. The game also reminded me of Toobin (https://www.youtube.com/watch?v=VT-hn4WnX_0)
Would it be difficult to add keyboard or controller controls? I play on a track pad and after a couple of games, my wrist hurts.
I have to confess I didn't even notice the bounce/s counter and plaid for sheer fun of watching the ball bounce. The attention to detail and the fact that this runs smoothly on my 2013 MacBook Air kept me playing even longer. I'd like to see where you can take this further. Congratulations on a job well done!
A nice take on the breakout genre indeed. I would love to see this developed with more gun/weapon types (bombs for area damage, flame thrower with fire flowing from one brick of a certain type to another, laser that would brake en entire column, etc) and maybe ammo/resources management. Like, Doom Eternal, but inside Arkanoïd.
Also, do you know of that old breakout clone : https://www.youtube.com/watch?v=SygD93F95js
Thank you phillip for a very detailed feedback and kind words, and sorry for the very late reply. That you gave the game a try not only once, but 4 times makes me super happy!
The game has very obvious balance issues that I sadly didn't find the time to fix them. I hope to fix them in a later iteration. As for the Alien Breach event not triggering game over when you have no soldiers left, that's probably a bug! Thanks for finding it!
Thanks for playing it and many more thanks for the great feedback! I'm so happy the noosing direction monogame made sense to you. That was the one I felt would be the most confusing. I didn't plan that monogame to break the pace but it serves that purpose indeed, thanks for pointing it out, as that will help me when devising the other mini games I want to add.
Also good advice on the epilepsy warning. I'd hate for someone to get hurt because of my game...