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(+1)

I TOTALLY LOVE IT! 

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I'm not a great reviewer, but I will try to express all my thoughts.

Art:

Since I'm the creator of this graphic asset (Creature Pack and several parts of Overworld). In my opinion, the pack of creatures is more suitable for Roguelike \ Strategy games and this is the case for the correct use of assets.

I'm very glad how wonderful 0x72 work looks harmoniously with my monsters. (Hi, 0x72, I follow your creativity, find me on twitter :D Haha).

Music: 

I never thought it was possible to create such an atmospheric soundtrack for such a small game! (I don't know how you recorded the sound effects, but I would like to meet the zombie voice actor ^^)

Gamedesing:

I really like the genre of tactical games (Most likely this is what motivated me to start creating my assets). I don't know if you used the FE mechanic.(Rock-Paper-Scissors), 

5 levels are very few. Procedural generation can fix the situation and I will play this game for a long time.

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Good luck with LowrezJam!

(1 edit) (+1)

Thanks a lot for reviewing the game, the quality of your work is crucial in making this game enjoyable! 

Yeah our sound designer and our composer really done a great job, I especially love the level1 music!

About the strategical aspect of the game, I'm not sure myself what you imply. If "Rock paper scissors" method imply that one monster counter another, that is not the case. We have a character sheet-like system and the IA checks th opponents stats to make a decision. Even so the AI is actually kinda straightforward, it will be improved in later versions right after the jam (as well as the ability to control your monsters a little). 

About the levels, me and my friend are eager to add more contents to the game, including more levels. Procedurally generated enemies squads and random obstacles inside the rooms will surely be on our list.

When any first major update come out after the jam, we will let you know!