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Thanks for the reply, not gonna lie, I basically already thought of what you mentioned except for claiming spots (because i didnt have a movement animation before so it wasnt needed) but I will try to fix it some time. I just found out that you can do yield return StartCoroutine() which will really help with getting this to work properly. I will use your idea and have an foreach loop claiming positions for all the enemies and then another one moving them all. Anyway, I might not do this straight away but I am thinking about uploading a better version of the game on a new itch page so feel free to look out for that some time soon!