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(1 edit) (+1)

Awesome gameplay! Really nice idea. I do like the fake 3D dungeon crawlers of old. I'm a big rogue-like fan after all.

I noticed however you're not snapped to a grid (sub pixels), your intro animation rotated the wand and it was super smooth.

The rest of the game is snapped to the grid, but yeah that intro wand is a rotating sprite at the full screen res

Y'know, that wand not adhering to the 64x64 scheme bothered me enough that I went back and removed it. :)