Thank you! Yeah the balancing was tough to do because for a strategy-like game it requires a LOT of play testing so there are a few dominant strategies
Yes, strategy games are generally some of the hardest to implement in a limited time frame specifically because they require a lot of time to balance. (The hardest to implement are those from traditionally asset-heavy genres like RPGs and RTS games.)
You said this was your first video game? This was an exceptionally good release for a first game jam release! Your dev page says you are looking to do this as a hobby, but you have real potential to take this further than that.