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Fraser Curry

172
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A member registered Jun 21, 2020 · View creator page →

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So so good, colour palletes and theme are beautiful and the different mechanics between stages/sides were really clever

Haha thank you!

Thank you!

I think this took just under 10 minutes and that felt like just the right length

Really difficult but interesting mechanic and a great take on the theme! Would be good to have some audio/effect feedback when something hits and for when the yoyo can be retracted. Awesome job getting it done in under 3 hours

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Wow this is amazing in the timeframe you all did really well, super interesting idea to do lots of minigames that all meet the theme! Would of probably preffered more polish + audio over another minigame but regardless this is really cool and the ability to play 2 player or with CPU is great! (p.s. hopefully Godot fixes that issue and you can make html builds for future jams beacause more people should play this)

Really good idea with lots of potential for future expansion!

Trusting files from a game jam entry is difficult to do which is why most people create WebGL/html base games or in a zipped exe format rather than .jar. I think adding some screenshots or instructions will make it look a lot more trustworthy and help any installation as I couldn't work out how to play it

Really interesting idea and the slime art was great! A little difficult to split without joining straight away but it was a nice take on the theme

Really satisfying trying to line the angles up, love the retro aesthetic too!

Feels straight out of an arcade in the best way possible, incredibly fun and definitely matches the theme! Sound effects were great it just needs a chiptune song for the full experience. Really impressive you did this in only 2 hours, as if a 3 hour game jam wasn't difficult enough lol

Really polished with the great sounds and effects. Was quite difficult to control but i suppose that makes it stand out. Also super impressive that you made this on your phone well done!

Really awesome start, good visuals and a great song choice, just wish there was more!

Wow this is really impressive regardless of the time. I love the take on the theme and the whole context of the hate/love rather than just randomly moving different directions. Last level was pretty difficult but it was a great progression!

Really interesting concept with lots of room for expansion in the future

Really fun and an amazing amount of polish for this length of development with the effects and sounds! I think the aiming needs a little fix as it doesn't match up exactly where the cursor is. But this feels already feels like a complete/cohesive little game!

Gorgeous looking game, the shaders really add to it, and audio matches well! Quite difficult as you can get unlucky with how the projectiles spawn so maybe needs balancing with how quick you can turn + the projectile speed. But a super solid entry with 15 minutes spare!

Thank you! Yes bit frustrating but WebGL doesn't seem to like handling moving UI elements as everything else was fine. There's a total of 10 different cases and it loops after that, getting to that point is difficult anyway especially with the lagging.

That all sounds really good! Even in a longer game jam it would be difficult to polish all those bits so you did a great job!

Cool idea with some really interesting elements like only some of the objects passing through the center, great take on the theme. Would be nice to have some sound/anmation when a rocket gets hit as sometimes it's difficult to tell. Awesome job in 3 hours!

Great idea with a good level of skill needed, a nice match of art and sounds to bring it all together. Also probably the best game page of the jam!

Cool idea with deflecting the attacks back but the projectile speed probably needs some balancing. The art was really well done and all matched together which is hard to do in 3 hours, the music was also banging. Well done!

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I really love the idea of determining their floor through dialog hints that's pretty unique and your wife did a great job on the music! I think it just needs those things you mentionned running out of time for, but the potential in the idea is really great so well done.

(p.s. I would generally agree with TheDedemon although I haven't seen a html from unreal so maybe that isn't supported)

Cool idea to match the theme and love the Apeture Science reference! Definitely room for expansion with more puzzle elements (p.s. I agree with TheDedemon that if possible a WebGL/html game will get more people playing it!)

Thank you!!

Really fun and I liked the buying mechanic, there was a very nice difficulty curve for only a short development!

Really promising for your first game jam especially picking one thats so short! It was a cool idea and there's definitely potential for more levels/puzzles here, keep doing jams and you'll only get faster at making things :)

Really really fun and I love the idea of defending both sides with really different methods. I think you could add a sound effect for when you get hit as it's kind of hard to tell at the minute. The sound and music tie it all together so well done!

Super challenging but makes you want to keep playing, fits the theme really well! Perhaps the pieces could start slower and speed up which might help some people at the start (myself included lol)

Really interesting idea and a nice take on the theme, quite tricky but maybe the cars could spawn further back or there's some warning they're about to appear.  By the looks of your todo list you're well on your way to making a really fun game!

This is really unique and the hand drawn art looks amazing, I love that the obstacles grow flowers rather than just being destroyed, that's a nice touch and fits with the general themes of the game. 

I think some more polish and feedback with animation/sound for when you hit the obstacles/power ups would really bring this to life. You could have some sort of voiceover or maybe gap in the obstacles so the player can properly read the text, that feature is unlike other submissions and a great addition.

Regardless of the time well done!

Really enjoyed this and a fun setting/theme. I think a difficulty curve would really bring this together but awesome job getting this done in under 3 hours. Also really liked the music choice!

Really succinct and genuinely beautiful well done!

Really felt complete and cohesive for a 3 hour game and the twist of the last level pulled it together. Honestly feels like there's so much future potential after that end!

Really awesome idea that matches the theme well, I liked how the time traps only activate when touched which adds a great strategic element to it. With some music and further polish this has great potential

Really creative idea and actually the lack of any explanation really made it work! Reminds me of Exit 8 only a little less scary lol

Really tests you mentally trying to multitask, great idea! Timer definitely incentivizes you to go quickly, could be pushed further by having target times for each level. Awesome job with your first finished jam submission!

Cool idea with moving the conductor rather than just the tram so you have to think ahead, definitely quite tricky lol but really fun! Definitely potential for further ideas like other stations or some passenger mechanics like you mentioned in another comment. Well done

Wow this is really amazing, fun idea and the puzzle difficulty felt just right. Art and effects match really well and this feels very cohesive. Also noticed the car icon shaking when that colour is against a wall, super level of polish!

Fun little game and a great music choice! Maybe the paddle should be a bit more predictable with how it bounces the ball as getting the last blocks were pretty tricky. But overall a really solid entry well done!