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I've been keeping a timelog, so I figure I might as well post it here:

1:04

Basic platforming controls, health system implemented

4:19

Added blood floor painting, health, health pickups, enemy

7:05

Different weapons implemented, weapon state machine implemented, aiming system, weapon swaps

9:23

Weapon slot UI implemented, weapon pickups implemented

10:06

Started implementing the beginning of the shop, including menu screens, fixing meat pickups

12:00

Added stat shop with scaling prices, gold, reworked UI

12:39

Added another weapon and changed the weapon framework

13:49

Implemented enemies and player damage

14:30

Implemented different weapon mechanics: shotgun and machine gun

15:40

Implemented the blood exploder

18:00

Improved the stat shop, added icons, borders. Added fonts and themes.

20:09

Coded the opening cut scene, including animations, run counter and text boxes

20:43

Added death tracker, crates, changed shop menu

21:33

Added special icons for each weapon, made crate destruction permanent