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I was busy  the past few days so I just started work on my  naval combat based top down shooter game. In about 5 hours of work, I have implemented

basic player movement

gun types(canon, machine gun)

ship with destructable enviroment 

particle  efffects for a moving background and a trailing effect for the player's ship

music

to implement

enemy AI and ship

wave  /difficulty system

main  menu

possible implemenation

boss after a few waves

ammo system

Day 2 update:    enemy AI with different types of guns

                        I got a friend to help with  the desgins for the ships and enemies

                     ditched the wave system for a scripted approach  which spawns certain eneimes at certain events(timer  or score limit) via state machine

                   fonts and death  screen

to implement: boss level

                                                                main menu/better UI/a tutorial