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(1 edit)

The audio of this game is well-designed, both in sound effects and music. I found the walking sound effect to be cute, it sounds like a robot making little sound effects as it walks around. The music was also very calming and peaceful sounding which fits the light-neutral color aesthetics that the game has. However, there does seem to be a bit of a delay before the music repeats again,

The controls feel smooth, and it's fun to be able to control my minions' movement like it was a video. It also feels satisfying when I'm able to time my jumping with the way my minions were pre-recorded.

The puzzles are well designed, and don't hold the player's hand on how to complete the levels. The game teaches one mechanic, and then throws in levels in-between that makes sure that the player knows how to utilize that mechanic before moving on to something new. It makes it exciting knowing that there are newer mechanics to learn, and it makes each level feel unique the farther the player goes.

Since all the levels were unlocked right at the beginning of the game, it was hard to tell which level I left off on when I exited the game. Perhaps the the last level that the player played could be highlighted in the level selection to make it easier to find again.

One thing that could be improved is to not have the minions reset after the player dies and to just respawn the player-character themselves. I would have preferred to press the reset button if I didn't like my minions' placements instead of being forced to backtrack my movement all over again. Perhaps the reset button could be pressed twice quickly to iterate backwards to the previous minion if the player wanted to change their movement, and to hold down the reset button to restart everything.

In level 2.4, it was kind of hard to tell which buttons the wires were connected to since they were either close together or they overlap each other. Perhaps the buttons + wires could be color-coded so it's easier to differentiate which wire connects to what.

There were also some moments where the lined details of the ground connected to the wires which made me think at some points that the wires were connected to certain buttons until I took a closer look and saw that they were different colors. My laptop's monitor isn't that bright, so this should probably be dealt with for users who do not have good screens.


Overall, it's a very well-designed puzzle game that has satisfying mechanics, and varied puzzles. This game definitely has potential of being a great puzzle-platformer, and I hope you continue development of this game after the jam ends.

(+1)

Wow, thanks a lot for such detailed feedback! I'm really glad you liked so many aspects of the game. 

Resetting just the main character and not minions was already suggested before and I agree that it would be a very convenient addition - I'll try to implement it into the post-jam patch, though this will require some major code rewriting.

The color coding of the wires could certainly help, though it would require massive tileset reworking, so it's definitely out of scope for now. Also, I feel like analysing the circuits is not that difficult, but provides some kind of additional challenge to the game. 

The blending of wires and ground details is a very good find! I'm surely going to make this a little clearer in the post-jam version.

Once more, thanks a lot for the feedback, it means a lot! I'm really happy with how the overall response to the game looks like, therefore I'm seriously thinking about building a full fledged game based upon theese ideas. It will all of course depend on how much time I'll find to work on it, team I'll manage to assemble and the interest in this game after the jam ends. Thanks one final time, cheers!