We had been following your development on Twitter, and were very excited to finally give this game a try!
The graphics and audio are absolutely fantastic. Everything from the way the demons look down to the way the audio sounds when displaying text is very well crafted.
That being said, this game is blisteringly hard. It reminds us very much of Teleroboxer on the Virtual Boy, and shares it's difficulty. It feels like the player may be losing too much health whenever a demon blocks their punch. If you don't utilize the demons tells, and punch wildly, you will die extremely quickly. It ends up feeling a bit more like a puzzle fighter, which is a tad... strange. Especially with how good it feels to uppercut a zombie.
Either way, fantastic work!
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Thanks for the compliments. I did fear that maybe it'd be too hard for people, but it's hard to tell that kind of thing yourself because it's always easier when you're the one making it. Maybe it's easier if you know that dodging and counterattacking immediately afterwards is the key to getting lots of hits in? Plus knowing exactly how many punches you can get in after each dodge. Who knows.
As for it being a puzzle fighter, that was partially the goal. Figuring out the right way to attack is part of the fun of Punch-Out!!, for me anyways.
I'm glad that you enjoyed it!