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(1 edit)

Written as I go!


I know the starting animation feels rather slow for me, and I get slightly frustrated how long that takes

At  the beginning of the Mushroom Forest you have two animations practically right after eachother, so I would recommend taking out that tiny bit where you play

Maybe change jump to W? I had some difficulty here and there due to clicking the wrong buttom to jump

God the animation is amazing. It can be bit hard to tell what's happening sometimes, but very pretty to look at 

Alright I've gotten used to the jump button and will forever be grateful that you can re-activate past moons. I have fallen so many times...

The background, all the art really, is amazing! The background gives great depth, and I never had to guess what I could and couldn't touch! Also, smart choice to have the character and moons white! Stands out well

Finished! I loved this, and am gonna make sure to keep track of this game ^^

Thank you so much for trying it out and giving feedback! 

The cutscenes being slow were already told by a lot of people so I actually already plan on making it shorter and faster as soon as I get to it (I originally wanted it to feel like an actual slow flashback but I guess it really gets boring after a while, so definitely will be changed!). The placement of the cutscenes in the current stage is mostly placeholder since I wasn't able to finish enough levels but managed to make cutscenes already for them, so I just dropped all three in one testing stage, I will surely make the cutscenes rarer and more level-oriented as some sort of reward when I get to it soon though, thank you for letting me know!

People also already mentioned the jump should be W (I mostly used space in games so I used that as primary control for this but will definitely make the option to have it W or space in next updates)!

Thank you so much for the feedback on the art! I mostly focused on the art itself and storytelling mechanic on this prototype so I could know what people think of it and change it before I work more on main gameplay mechanics and I think people liked the style so I will be moving on to core mechanics now! There's already quite a few mechanics I already have coded but I wasn't able to put since the level is too small and scrunched up as a testing ground, and would feel really overwhelming to drop all of it in there.

Really, thank you for giving your feedback once again! I definitely will keep those in mind and improve as I go on!