Thank you so much! We're really glad you liked the visuals, it was what we tried hardest on! Your entry was really fun too, wish I had more friends to play it with though!
- Karu
The concept is great and it was really fun! Absolutely loved the idea of saving the dog from danger, the style is also really adorable! Didn't have as much issues finishing the game except for I think the base movement is really slow and matched with the debuffs on the obstacles - so I get why it is hard for others.
I managed to do the levels in a single try since on my first try, I managed to lead the dog to the top edge and since he goes opposite to where I go, it just trapped him there. For the next consecutive levels, I just did the same thing and it seemed to do the trick XD
Overall, really fun and great concept! Kinda short though, wish there were more levels or maybe different areas!
- Karu
Absolutely adored the style and the mechanics! It reminds me of RPG Maker games (as well as Stardew Valley vibes) visually which looks really appealing and interesting, both from the UI along with the environment! The music feature was really well implemented, I wouldn't have thought of doing that, really clever! I think the character swapping was really nice too but I think most of the time it wasn't exactly as useful since there wasn't really times where I was separated from Honey / Paige. Other than that, it was an incredible game especially because it was just the perfect duration and the puzzles were really interesting!
Overall, really amazing game! Reminds me visually of Stardew Valley! The game was smooth and the puzzles were fun to play! I really loved the mechanics and I wish there were more of it, especially moments where they could split or so!
- Karu
Thank you for trying out Loose Ends! I'm really glad you liked the art, my friend and I really spent time on making the game's overall art direction feel warm with the appropriate color selection!
Regarding your question, I used the built-in shader for UniVRM since the characters we use are created with the VRoid software! I do have Quibli and it was what we used originally, but it was tedious to set up on our character models so we reverted to the UniVRM shader instead. TT
We're really happy you liked the art! We also played your entry and it was absolutely phenomenal too! <3
- Karu
Had a little difficulty starting up the cute hovercraft, but things went smoothly once it started running! Jumping on one of the ramps toppled my car over, so I figured the goal was to keep the car straight.
I love the aesthetic too, it was a nice and relaxing experience driving through the level.
I like it a lot!
- Mochi
Art is really adorable, the colors are really sweet, reminds me a lot of mobile games similar to the likes of Angry Birds and such! The puzzles were also really fun to solve, took me a while on the last level, I just wish there was more!
Absolutely love the vibe, definitely reminiscent of the old era of puzzle / strategy mobile games!
- Karu
Thank you for trying out Loose Ends! Really glad you liked the art! We're visual artists and just beginning with game development, so we mostly focused on the visual aspect since it is what we were good at already. We originally wanted to add puzzles but we (wholly) underestimated how long it takes to implement a lot of the original features we intended XD so we weren't able to implement a bunch of the puzzles TT hence, the repetitiveness but thank you so much for the feedback, really appreciate it!
- Karu
This was absolutely amazing, the space is absolutely stunning and the movement was fun once you get used to it!
Never really a fan of battleship type games since the crowded UI on most of them gives me massive headache but this was really clean looking so it was enjoyable for me since everything was easily understandable! Although, the movement gave me mild headache at the start because the cursor rotates with the ship, it gets a lot better after a while when I got used to how to control the ship - it was definitely fun to move around like that after a while! Chasing enemy ships going farther became much easier after a while, and more fun!
The round reticle / target on the enemies was also really helpful since at first, I was just targeting the ships themselves until I noticed the bullets were projectile-type and they travel a certain amount of time, which is when I noticed what that reticle was for XD
I originally started the space combat gamemode but it was a little hard for me to navigate yet so I went with wave fighters instead and it was much more fun for getting used to the controls and navigation!
Absolutely enjoyed it, especially the movement once I got used to it! Great job!
----- Just wanted to mention that to make the game work, I had to rename the folder named Packages_Exporter_Data to Clearworks_Data since it was giving me an error that wasn't allowing me to enter the game, other than that, it was amazing!
- Karu
Thank you so much for playing Loose Ends! The primary inspiration for the game was definitely life is strange so I'm really glad it was evident! Really sorry for that issue XD I already fixed it on a separate build outside of the jam entry build I submitted, so thank you so much for letting me know!
- Karu
I absolutely adore the doodly / sketchy style! The overall eerie feeling matched with the doodly style very much emanates the overall vibe of the theme! I wanted to collect all the endings but I'm not very smart with point-and-click games so I only managed to get a couple of endings TT, it took me a couple of tries to get the code correctly (LOL) and I never found out what the family drawing was used for though, even after all my retries TT maybe, im just not too smart XD
I did have some small issues, which the most notable one being the paper was barely clickable on the EXE build and on the web build, its not visible at all TT. The other issue is just the safe button sound looping when the code is wrong XD
Absolutely enjoyed everything though! Definitely reminds me of the flash games I used to play when I was younger with the visual looking childish but the game itself has a dark undertone. Loved it!
- Karu
Thank you so much for trying it out and giving feedback!
The cutscenes being slow were already told by a lot of people so I actually already plan on making it shorter and faster as soon as I get to it (I originally wanted it to feel like an actual slow flashback but I guess it really gets boring after a while, so definitely will be changed!). The placement of the cutscenes in the current stage is mostly placeholder since I wasn't able to finish enough levels but managed to make cutscenes already for them, so I just dropped all three in one testing stage, I will surely make the cutscenes rarer and more level-oriented as some sort of reward when I get to it soon though, thank you for letting me know!
People also already mentioned the jump should be W (I mostly used space in games so I used that as primary control for this but will definitely make the option to have it W or space in next updates)!
Thank you so much for the feedback on the art! I mostly focused on the art itself and storytelling mechanic on this prototype so I could know what people think of it and change it before I work more on main gameplay mechanics and I think people liked the style so I will be moving on to core mechanics now! There's already quite a few mechanics I already have coded but I wasn't able to put since the level is too small and scrunched up as a testing ground, and would feel really overwhelming to drop all of it in there.
Really, thank you for giving your feedback once again! I definitely will keep those in mind and improve as I go on!
Thank you for those nice words, I worked really hard on the environments and visuals in general and I'm glad it is paying off!
I will definitely keep checkpoints in mind! I only decided not to add it currently since this is the demo and it is already a pretty small area from the entire chapter so I thought the checkpoint wouldn't be much use, but I will definitely add the feature soon!
The memories system is essentially the core part of the game so I'm really glad you perceived it just how I wanted it to feel!
Thank you! There were lots of bugs people managed to find and encounter due to my messy programming but I tried my best and I'm fixing them currently! Thank you so much for trying out the demo once again!