First game in the jam that I've played made with Gamemaker Studio 2, real nice. The graphics are cute, controls were smooth and easy to understand, you get a plus for "coyote jumping" 😉
However, I find it dificult to deploy the ghost and work with it. Maybe my reflexes are not high enough, so it might help if there's some kind of slow-mo for setting up the player's catching position. I do get where you're going with this and I find the mechanic interesting, so keep up the good work!
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Thank you! i'm glad you noticed the "coyote jump" haha.
Yes you're not the first who mentioned the high difficulty. I've made the choice to make a challenging game, so the player was forced to do the perfect shots (a little bit like a die and retry) to become real good at the game.
But I think the game is not rewarding enough and the difficulty could me more progressive.