One of the coolest looking games of the jam I've played so far, also one of the hardest.
Strong esthetic, the pulsing UI adds a lot to the presentation. Very polished all arround.
Wished I could say more about the music, but I only ever get to hear the first minute or so : P
My only real pieces of critisim would be -
consider making the hit boxes more forgiving and consistent. It looks like the enemy's don't actually got to clip you for you to game-over. I feel like the player's hitbox could either be made a bit more form fitting, or the ship scaled down, or taking inspiration from SHMUPS redueced to the actual cockpit.
I'd also consider making the base weapon full-auto, after some rounds I really felt the shooty-finger getting tired from hammering.