Visual effects and voice acting was very nice. Normally I like story driven games, but usually they have a certain level of interactability. Since you couldn't interact with anything it felt more like a short movie. Also I didn't feel like the controls were very elegant.
I understand that 14 days aren't a lot of time when you aim to make a visually engaging game with voice acting. But this just didn't feel like a game to me at this stage of development. It could turn out great though. 14 days just wasn't enough.