I have no idea why I said days xD I obviously meant 7 days
Mathias_Stokholm
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Actually forgot that I was supposed to judge the game for the rating. Just had a blast playing it. Super frustrating, but not unfair. I'm mostly bad at games like this, but at least it wasn't an unfair game. Hate those.
Annoyed the hell out of me when I accidently fell back to a previous stage. But yeah... very nice platformer
Visual effects and voice acting was very nice. Normally I like story driven games, but usually they have a certain level of interactability. Since you couldn't interact with anything it felt more like a short movie. Also I didn't feel like the controls were very elegant.
I understand that 14 days aren't a lot of time when you aim to make a visually engaging game with voice acting. But this just didn't feel like a game to me at this stage of development. It could turn out great though. 14 days just wasn't enough.
Amazing level of detail in this game. I kinda felt like you had to guess the timing in some levels where you couldn't see everything. Like, I tried and thought I succeeded only to find out there was yet another enemy off screen. Kinda killed the fun for me tbh.
Other than that it was a cool that you use rewind to get the timing just right. There were just some levels where I felt like I was guessing, because of off screen stuff.
Really enjoyed playing it. You really had to get the timing just right for some of the levels :D Before the clones appeared, I thought that the title was the only thing "fitting" the theme (Nice pun btw). Quater BACK, hilarious
The controls were nice, but something was off about the wall jump. Can't figure out what it is. Maybe it's just me being bad at the game, since no other comments mention this.
Some notes, maybe repeats of other comments:
- No music?
- The player-sprite was not anchored in center so the camera jumped whenever you turned
- The jump button failed me at times which resulted in a very frustrating death
- The theme did in no way affect the game. You could have been jumping over Australia fires? Or avoiding the coronavirus. You know... implementing the theme in an other way than white text on a basic platformer
Other than that it was a decent platformer, but sadly it lacks some important stuff in my opinion