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(1 edit) (+2)

I really like the gameboy aesthetic, so visually it looked very pleasing and the combat worked pretty well too. Took a little grinding to beat the final boss, but the ending was worth it.

Sadly, it didn't render in proper 64x64 for me, especially in battle screens, the backdrops seemed to be in higher resolution and there was massive antialiasing and blurriness on monster sprites, which is a shame, because most of the assets looked suitable for low res. But in overall, it was a sweet little game, enjoyed it quite a bit. Congratulations on releasing it!

(+1)

Thank you very much, I really appreciate your analysis that means a lot for me and for the team, this was our first experience doing a game and for me working with Unity, so we struggle in some points of the art and tiles, but we are all very grateful that our work had some impact :)