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WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!! Once we got it working with the controller this was a lot of fun! We really enjoyed the sound effects and the overall aesthetic and game feel was really nice. It did take us a couple of stages to figure out how to play but you could fix this by just adding a simple tutorial in a post-jam version. Keep up the good work! I would also suggest making it so two players can play on the keyboard just to make it more accessible as not everyone owns a gamepad. Still a great submission!

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I am happy to hear that you enjoyed my game. Thanks for your suggestion what I could improve.
Unfortunately I had not time to add Tutorial (also because I new did one for a game) so I put it into the description.
Unfortunately it is not that easy to make it that to two player can play on one keyboard with the new Unity Inputsystem but I´ll try to add it.
:D

Yeah it is quite fiddly with the new input system to do it "properly" but it can be done though! I'm sure you're up to the task!

Do you know any script to like "split" the keyboard into two devices?

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Sadly not. The quick and dirty solution I can think of off the top of my head is just having a single Input Action asset that has actions for both first and second player and then have a input controller GameObject that sets the inputs of both the first player and the second player. I'm not sure how this would work when a controller is connected though so it'll get a bit complex from there. I hope this is helpful!

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Interesting idea but then it would probable not work with controllers and both player would join at once. Thanks anyway

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Oh yeah that is true. There is probably a janky workaround in there somewhere. Tell me if you find a solution! It's a problem I have come across on occasion too. I usually just go back to the old one in those cases :p