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MHCalc() and OHCalc() should work for this. Make sure to include the brackets, as it is a function that returns the value, not the value itself.


I'm not sure how that plugin gets its values, but those functions are on all Game_Actor objects, so that should be what you need.

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Hi Ramza, thanks for the reply. The plugin calls the shortname of the param as it appears in the damage formula (e.g. agi, luk, etc). It, unfortunately, looks like it will remain incompatible (although I can still show main and offhand attack in the "General" section of YEP's Status Menu by keeping the default; in fact the other plugin can't seem to override this section). I have written to the plugin author on this, as their plugin seems largely compatible with a lot of plugins, just not functions like yours.