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I'm curious about your concept  for food and cooking. Is there going to be a new mechanic? You get hungry overtime and need to find & cook food to maintain your basic needs, and later on to boost your stats? Or no new mechanic, just new food items and simple combing system, mainly to unlock some side storylines and further enhance the immersion?

Yeah, not a new mechanic. Hunger mechanics tend to be kind of hit or miss imo. It's more just items you can gift, or make to have special effects, etc. maybe even for story purposes

Less coding effort then. I saw you mentioned earlier you want to expand the body type options, I was kinda worried it might be too much of work. Combined with a whole new mechanic around hunger......But more body types sure sounds very tempting. Hope you can find an easy way to make it!

For sure~. For the most part, I probably won't be adding all that much more in the way of new mechanics. Better to just focus on content now.