Or you could try Android Debug Bridge, which is a safer alternative, still requires quite some work though. Android nowadays sure doesn't as open as it used to be.....
kln
Recent community posts
https://www.mediafire.com/view/aa4z825e3wem9dm/L.png/file#
Ah well...I could only finish the line work in time. Hopefully I'm still ahead of the deadline!
Of course you can! I just noticed there's even a new fan art contest, sadly I'm too late to the party I guess. Still good to hear that my little artwork being appreciated by you!
Edit: typo.
Actually I'll just stating that these artwork are yours to use freely from now on. Whatever you wish whether commercial or not (not saying that they're commercial-worthy lol)!
I know right now Mewnbase is considered finished, and the overall gameplay is good! The only thing that bothers me is the amount of excess rocks and resins you get while gathering other resources. There are no proper way to dispose them aside from waiting strong winds to blow them away I believe? I wanted to do a no-weather run, but without windy days these things will clog up my stash in no time.
So I want to ask for some small tweaks to fix this problem. Maybe use grinder to grind down rockpiles(made from 20 rocks) to a single rock? And maybe add resin to bio-generator's fuel list? Lowest tier as fruit?
I think these two changes won't cause too much hassle to make, while providing player with a confrotable way to managed storage space!
Either way thanks for the good game!
I found the gloves in game before the new 57.1 mb patch, what kind of black magic is this? I'm fairly certain they weren't in the game before I asked the question above. Then without any patch they just appeared!
By the way I want to ask, are you planning to add some kind of shrinking potion? Like reversed growth potion, makes body parts smaller?
My bad, didn't make myself clear enough. My opinion is exactly like yours. I wish we can save Caleb/improve buildings for bareshade without have to progress deep into Bernard's romantic storyline.
If improving bareshade is tied to Bernard's story then at least let us save Caleb without romancing Bernard. Otherwise it's impossible to have a relationship with Caleb without breaking Bernard's heart. That's kind of sad.
Sad to hear about this, but I fully understand your decision. I want to say this journey you brought to us, even a little bit...well short, is very memorable. Interesting charactors, beatiful portraits, immersive narratives, ambitious stats system, and......*cough* good lewds *cough*.
Wish I could be more helpful instead of just catch a few bugs here and there......I hope you succeed in your future projects, and thanks again for this marvelous experience!
I'm curious about your concept for food and cooking. Is there going to be a new mechanic? You get hungry overtime and need to find & cook food to maintain your basic needs, and later on to boost your stats? Or no new mechanic, just new food items and simple combing system, mainly to unlock some side storylines and further enhance the immersion?
This is the quest log I'm talking about. Then I assume you have to complete [shopkeeper's sickness] to start full moon. Bernerd(shopkeeper) plays a main role in the full moon questline. Have you meet Logan(lumberjack) yet? You need to know both of them to advance in the questline. In case you haven't met him, explore the forest to find something belongs to his wife.
Finished quests includes some minor quests from various NPCs, some of them are repeatable.
Apparently your question got misunderstood. XD
You need to progress the FULL MOON questline in order to meet a werewolf. Check [quest log] in your character stats screen. Inside there are detailed guides for major questlines.
Spoiler : There's also a alpha werewolf. I'll leave the imagination to yourself.