Here's some feedback on your entry: Firstly - the 'cosmetic elements' (art, title, music etc.) are really cutesy and nice - and the palette is a nice mixture of retro/modern. The title screen and the trees were especially interesting. Also the enemies were nicely designed. In terms of gameplay, the limitations are obvious but I thought you guys adapted to them well.
The controls were fairly intuitive although the inventory system was somewhat confusing when interacting with chests/selling - maybe different colours/a border could have been helpful? Anyway - the most important aspect, the battle system was very simple but also really fun - you didn't overcomplicate and I really appreciated that. Also, the trade-off between different attacks and how they interact was really interesting and great given how little time you had. If there was anything I might add: a small minimap (included in the inventory), more of a tutorial/introduction to the gameplay and maybe some different buildings/dialogue if you wanted to expand it further. To me it felt like a blend of Animal Crossing/Pokemon with a unique gameplay style. Well done and bear in mind that all of this is taking into account that you had a really short amount of time and a large team to co-ordinate.