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Resurge Studios

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A member registered Apr 02, 2019 · View creator page →

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Yeah, it's difficult to make a game with randomness that feels fair to play all of the time. Maybe we should have tweaked the likelihood of certain organs coming from the machine to make it feel less unfair. Sorry you didn't enjoy...

Thanks for your feedback, absolutely agreed on the controls, it's something that was difficult to perfect under the time constraints but of course everyone is under time pressure! Also, we've been trying to fix bugs since the game jam including the accidental killing - the button minigame is prone to button-mashing which can accidentally kill the patient in the frame or two after the minigame window closes. Same thing with restart, we didn't have time to make a functional menu for that. Still, good to know that you liked the concept!

This was fun to play and really relaxing! I thought there were some clever puzzles, I really liked how some blocks would get in the way of your path. My only suggestions would be some indication (maybe using colours) of what dice blocks relate to the cube. Also the sound effect gets a little bit repetitive. Besides that, it's a well executed and fun game! (:

Really fun  game, I've seen a few games adopt this mechanic but the multiple dice levels were really interesting because it felt like they encouraged more strategy than trial and error. The art is adorable and the movement feels really snappy. Not completely original but really well executed. Well done!

Ty man

This was pretty fun to play, I liked the bouncy ammo and the level design was cool. I'd maybe try and make some new mechanics or enemy types if you wanted to expand it further. Good job and keep up the good work!

Cool game, it wasn't obvious at first how it related to a theme but it's definitely an original idea. I think the player controls were a bit janky, I got stuck on platforms and jumping was a bit of a challenge sometimes. Nice work anyway though!

Probably the best game I've played so far. No need for an obvious tutorial because the mechanic is clear but the levels utilise it really well. When I realised I could move out of the path areas that was a massive 'aha' moment for me!  Only critique is that movement feels a bit sluggish, if you sped up the animation it would be pretty much perfect to me. Brilliant work!

I thought this was a fun game, although maybe if you wanted to work on this a bit more you could create some tutorial levels at the start that explained the mechanics and then built on that knowledge? Given the time constraints this is a really cool puzzle game, good job!

Good game - I like the casino setting and the mechanic is cool to play around with. All I would say is that it feels a bit slow but besides that it's a solid game. Nice work!

I liked playing this a lot - the art style is really cool and the game feels very intuitive. I think the player seems a bit overpowered, but with a bit of balancing this would be a very well-rounded and fun game. Nice work (:

Really cool game - controls are intuitive and the gameplay is really fun. I like that you have to aim the dice properly to get them in the soup bowl - it's a nice touch that makes it feel really polished! Well done!

Thanks a lot! Your game is awesome too - left a positive review (:

Thank you for the feedback - I've definitely shared that frustration playing the game! Trading organs sounds like a cool solution, or maybe tweaking the chance of organs spawning depending on the patients' needs? Definitely something for us to think about.

I love this game: it's really inventive and fun to play. The art style is beautiful and kicking/movement feels really fluid. Brilliant job and a great interpretation of the theme!

This was good fun to play - a simple mechanic but well executed. I really like how the difficulty curve scales with size/score. You might want to make the music a little longer and also change the colours to be a little easier on the eyes. Well done!

Fair enough - with the time restraints it was tricky to get stuff polished but we'll take it into account. Thanks for the kind words!

We'll keep our eyes peeled (: Also, thank you so much for your feedback on our submission, it really made my day! Best of luck to you guys!

I really enjoyed this game! The idea of being the hero's sidekick is very unique. Haven't seen any other games in the jam with the idea. Although the walking animation was a bit clunky, the art was a feast to my eyes. The music was was music to my ears but didn't fit perfectly with the game. Good work. If anything, I want to play more!

Really enjoyable! Would've liked clearer display of keyboard and mouse controls as a it took me a second. I loved the art. It was really funny to see the monster destroy everything. Good work!

I really liked the concept. The animations felt fluid and the art was nice. Would've been nice with some music. Using the arrow keys to aim the target was a bit difficult. I would've preferred to use the mouse to move it and left click instead of z. Instructions were clear. Appreciated the images in the brackets a lot. Good job. I had a lot of fun! 

Fun game! I think that the level design is really imaginative. However, I would've liked to see more levels where the buttons and the minotaur interracted and the animation after dying is a bit long. That said, it was a really interesting concept to delve into and the art looked peng.

Thank you so much for the feedback! - we're planning on adding some more features and levels which we couldn't cram in there in time soon (: 

Wow! This is a fantastic game and a really creative and unique interpretation of the theme. Big props to everyone involved! (I'd love to see this developed into a mini console)

I'm sorry that you found it difficult, we haven't experienced a problem w/ the visibility of the play button so far, but it would have made sense to highlight it more evidently in hindsight. 

Great game w/ a neat concept (the functionality of the knight is incredible)! No criticisms to be honest. Well done (:

This is a nice game, w/ a huge amount of gameplay for only one week. All I'd say is that you might want to introduce more difficult gameplay earlier on. Also that blood slurp sound effect is terrifying lol. All around a great entry - well done!

This was a fun game - easy to navigate and fun to play. The art was great too. I'd try and make it a little clearer how it relates to the theme but excellent job (:

This was an interesting game - the movement was fun and the gameplay was interesting. I would recommend that you advertise the range of weapons more clearly, or even make them collectibles potentially. Also, the art was busy in places, which made it difficult to identify the enemies. Overall, a good entry - you guys should be proud!

Wow! This is a great game. You might want to call more attention to the shop but besides that there were no problems I noticed. Good job and best of luck (:

Thanks for your feedback! We intended the tile movement to be fairly flexible, since trying to manipulate one area can mess up another. However, there are a few levels with easy solutions (especially towards the beginning). We'll try and adjust this in future updates (:

I'm with you on that- we wanted to restore progress, but (as you suspected) we ran out of time. We'll try to amend this in a future update. Thanks for the kind words and great job on your submission too

I saw on your page that you weren't able to get everything you wanted into the game, which is a shame because there's a lot of potential! I think you should consider expanding it since it's a good idea but lacking in gameplay right now. Good job!

I really enjoyed playing around with this - it's a cool concept and the gameplay was interesting! It might be a good idea to include more instructions in the game about the movement of the various monsters but overall it was good fun - well done (:

Here's some feedback on your entry: Firstly - the 'cosmetic elements' (art, title, music etc.) are really cutesy and nice - and the palette is a nice mixture of retro/modern. The title screen and the trees were especially interesting. Also the enemies were nicely designed. In terms of gameplay, the limitations are obvious but I thought you guys adapted to them well. 

The controls were fairly intuitive although the inventory system was somewhat confusing when interacting with chests/selling - maybe different colours/a border could have been helpful? Anyway - the most important aspect, the battle system was very simple but also really fun - you didn't overcomplicate and I really appreciated that. Also, the trade-off between different attacks and how they interact was really interesting and great given how little time you had. If there was anything I might add: a small minimap (included in the inventory), more of a tutorial/introduction to the gameplay and maybe some different buildings/dialogue if you wanted to expand it further. To me it felt like a blend of Animal Crossing/Pokemon with a unique gameplay style. Well done and bear in mind that all of this is taking into account that you had a really short amount of time and a large team to co-ordinate.

Thanks a lot for your feedback! In terms of bullets and whether they impact enemies, we were a bit conflicted, but in the end we decided that it would make it too easy for the player. I do agree that it might have been improved were the bullets to disappear after some time - and if we continue to work on the game, we will definitely keep that in mind!

Great idea, interesting mechanic. I know it isn't a feature of the competition - but it is also visually stunning! If you'd like to check out our submission I would be flattered

This game was a lot of fun to play, and I love the 'slippery' movement style and the unpredictability of the ship. If you'd like to check out our submission I would be honoured!

Admittedly there wasn't much we could do to stop the player standing in the corner and letting the slimes come to you, but 1) you will eventually miss (unless you are really good!) and die 2) I can't imagine it's much fun for the player - so they might want to experiment with other play styles. Thanks for your feedback though!

Thank you for your detailed review - we will definitely be taking that advice into consideration! We would have spent much longer on game balancing and playtesting if we'd have the chance, so I'm sorry it wasn't so polished. I hope you enjoyed the game anyway!