Thanks for the feedback! That mouse cursor is the bane of my existence -- I can't get it working properly for the life of me, sorry!! And yeah, in retrospect I wish I had put some other pre-placed landmarks to help guide the player. The gate is always in the same spot so I know how to get there no matter what the level generator spits out, but it's easy to forget that players are going in blind. Lesson learned! Thanks again! :)
Viewing post in Depths of the Damned jam comments
I feel like even having this tall, imposing tower that the player could see from anywhere could go a long way for helping players have their bearings! And I am not even going to claim like I know how to fix that mouse issue, I'm just the person who sits in my chair and points out the flaws, your job is much harder than mine
It's so funny you say that- initially the gates were visible from anywhere in the map, but I changed it because I wasn't sure if that would make it too easy. Also, I initially had the bonfires in there, then took them out because again, I wasn't sure if that would make it too easy, and put them back after someone else suggested a wayfinding system.
I think this is a sign that in the future I need to just not overthink things it and go with my initial feelings, haha!
Hey! To fix the cursor issue in unity, try adjusting the lockstate of the cursor. It worked for my game! Just make sure you disable the lock state on any scenes or states in the game where the user would want their mouse cursor visible / useable.
https://docs.unity3d.com/ScriptReference/Cursor-lockState.html