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Thanks :) Multiplayer wasn't that hard to implement in hindsight, just pretty annoying to figure out. Godot does it really well and with 3.2 and WebRTC support it has built in NAT traversal and works in the browser. Only thing missing is good documentation and examples...

The camera during switching will definitely get some work after the jam. Had to finish before my 48 hours were up to go on vacation ;) The experience from the limited amount of testing I got in with some people is that it's disorienting but one can get used to it after a few tries. Would have preferred it though if I had managed to implement it as a slow rotation during falling.