One of the best 3D games this jam. Movement felt pretty good and the only thing I was missing was either a map or different wall textures for orientation. Got lost once or twice
trud
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It didn't feel like there was a reason to mix a shooter with blackjack. They didn't do anything for each other. Progress was pure luck because it only depended on blackjack and the shooting didn't do anything to improve or reduce winning prospects. Maybe having to shoot the cards or making the enemies the cards. Trying to stay alive while not getting over with shooting them or something.
But the way it was done it didn't feel like the concepts improved each other
An easy and maybe more gradual tutorial, I didn't find the map too useful the way it was, tooltips, a clock so you can get home by nightfall, a way to move multiple objects at once in the inventory. Might be I just missed some of those if they are already in. Also nothing that missed so badly it impacted my enjoyment
But I'm definitely going to play again so maybe more to come :) Oh thinking about that: saving and loading games ;)
Cool game and great polish. Might sound weird but although I think the pacing feels pretty well the game feels to slow. I think gameplay wise it feels right but you are not going very fast. Took some sense of action and danger out for me. But I don't know how to fix it without reducing reaction times. Also jumping and projectiles did me in quite often ;)
We might have different ideas of working well ;) I agree it's pretty bad at getting many meaningful ratings because it's hard to rate without bringing friends or getting lucky with a random other player. But the again I learned how to do multiplayer with real world project, tried out some other ideas and got a better understanding of the engine all while having fun doing it and getting a lot of feedback.
Might not work to get a good ranking or the most plays but it worked well enough for me ;)
I liked the atmosphere but the game lacked either in-game story or a difficulty ramp. It felt too easy to be a gameplay challenge and while the mood told a good story it wasn't enough to carry the game.
With the mood and concept you could go in both directions but at least one needs to be expanded on.