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Hey, I was just vondering if there is a planned bad end for not removing the parasites? Like you got warned, that "You'd rather remove them as soon as possible", having a debuff is understandable, but what about something more? It could work as pregnancy: couple of stages ove a few days, than -hop- "thx for playing)" And another question, have you ever considered implementation of drugs or another kind of addiction system? For example it gives you an instant buff, then in some time a debuff, which is stronger than the buff before. Then you can wait until debuff goes out, or you take another doze to take even stronger buff and a stronger deduff as a result. And if you continue, you got your stats debuffed to "0" and bad end.

Isn't this a thing in fallout? I think it works more or less like that on fallout 3/new vegas

yeah drug buffing is a strat in FO 3/NV for beating the General and the Leget of the east but i think he means he wants a way to be stronger without becoming permanently overpowered which is understandable.

Honestly if Indivi added a part to the sanctum to mess with stats it would solve that small problem, as anyone could use it to be over/under powered when they wanted to or just not touch it at all for the same experience.

(+1)

There is actually a bad end that results from having the parasites on you, but you need to trigger a certain event to have it happen. I'd rather not have a time limit on removing them, unless it's within a constrained environment, as otherwise it's really unfair. Plus, some people just want to go through the game wearing them as long as possible.

Drugs/addiction, probably not. It's a touchy subject, and not something I really want to delve into in a game like this. The exception would probably be something like becoming addicted to an NPC's fluids or something and having to have sex with them regularly to function XD.