Same experience over here, could only manage to reach night 2 on Android.
Birrah'Lai
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Btw I was tinkering with the game and I found out that it already has built in a feature that can speed the sprite progress immensely.
You can display sprites of other stuff that already have sprites and then apply a color to match how it looks on the puppet.
It's not a perfect solution but it could be applied to underwear.
EDIT: In fact, someone made a mod with a bunch of maid outfits and they used the maid dress sprite for 3 or 4 of them, so it could be used for some outfits as well.
Oh, my bad, but I'm not the the first non-mod post here, so that other post made me think it was ok, as this is still mod related.
Also i have seen some post of Mado in the past where he said that he didn't think the android version could run mods very well.
And i was planning to post a mod in this threat in the future. I noticed that not all the clothes have sprites and some even have incorrect sprites (the corsets, for example look like one piece swimsuis), I'm planning to correct that and do sprites for all the wearables in the game. It will take me months, i want go do at the very least outfits and underwear, but my goal is to do the 2000+ wearables on my game (im counting modded clothes as well).
I have a 8gb ram Samsung tablet which i bought about a year ago just to play android ports of ero games (this one being one of them).
I started using mods like a week ago just to see if my tablet could handle it, and it's running perfectly fine.
But there are some incompatible mods:
- Seedbed mod, is way too big, game crashes with it on (it's a shame)
- Races mod, game crashes (unfortunately).
- Collection of Curiosities, crashes, this mod is way too big and should be separated in more smaller mods.
Note: I also suspect that any mod that adds a new class will crash on android, but the rest seem to be fine.
Im currently playing with about 20 mods, and what i have noticed is that the game takes a while to load the main menu, but after that everything is fine. Also any time you add a new mod and click to load it... It will take a while to do so, the game's music will continue playing but you won't be able to interact with anything while the game is trying to import the mods, but it is indeed working you just need to have a bit of patience.
Your document is written in very broken english and doesn't make any sense.
I suggest you use something like Duolingo to improve your english.
And to make the document more undertandable, rewrite it in you original language (which seems to be spanish) and translate it to english using ChatGPT, Gemini or Copilot
Welp, the web version runs like crap on android 馃槄
The game looks fun, but it's also very confusing.
It seems like you can capture enemies by throwing stuff at them, but i have no idea how the mechanic works. I attached a collar, a blindfold and a facemask to an enemy girl, then nothing happened.
Also you start with 5 adventurers but the 5th one doesn't participate on fights, and i couldn't find how to rearrange the team.
There are some structures in which you can let a member of your team in there for... Some benefit? These woukd be awesome with the captured enemies, if i figure how that works.
Oh and finally it appears that if a girl of your team dies, she doesn't get kidnapped and just get disabled from the current combat, i like this change a lot 馃憤馃徏
I won't play again until the android version is released, as the experience with the web version isn't great, but i think the game is missing a tutorial.
Well, i have bad news for you. You need to download Diaper Quest, any version will do, then you need to start the game and skip past everything until the game lets you move.
Now save, close the game. Then you you need to locate where the save files are, the file you need i think is called "character.glkdata". Put that file next to your other files for Trap Quest, overwrite if it asks you to.
Start a new game on Trap Quest, now it should ask you new questions when you are configuring the run (take care here as there is an option to permanently disable this hidden menu and you will have to repeat the steps).
I'm recalling this from memory.
It runs... Ok. The more time you play on the same run, the less ok it gets (it takes longer to load actions). This also happens on PC, but you normally have way more ram over there,
If you get a beefier phone (or even better a tablet) to play, it takes longer for the lag to be noticeable.
I bought a heavily discounted 8gb Samsung tablet mostly to play this game and Ero Dungeons, and i recommend one.. But i was playing with a 3gb tablet before, and you get used to how slow the game runs.
Note: there's guides on the comment on top of you (didn't want to double post).
Try this guide: https://shame.games/setting-up-your-android-device
Or the original i made (they are very similar): https://f95zone.to/threads/trap-quest-r15-v1-2-aika.761/post-7407043
The map starts empty for every single dungeon and it's different every time, also it fills itself as you are exploring. I refuse to believe this is the first game with this mechanic that you play 馃槄
And the tutorials were added to the game as a very long questline, doing it you learn a lot about the game. What you were reading it's extra information to consult whenever you need a specific thing, not to read everything in one go.
It's alright. But it's the first time i play this game and i was confused when i saw the enemies attacking nothing, i thought i had a weird glitch (since i am playing on android and found no image of how the combat should look like) 馃槄
How about shrinking the portrait images a bit (the ones that show up on the menu, the full body ones) and placing then there? You wouldn't have to make a new sprite from the ground.
An alternative may be the player sprite itself, but i think that one might be too small.
I also noticed that you have some player sprites that are a bit larger... Those could be placed there, the size seems ok to be there.
I'm just throwing suggestions. But if you want to leave it like it is, that's ok too.
Is it normal that on fights i can only see the enemies attacking an empty space? im playing on android.
I mean... Is the combat supposed to look like in earthbound, in which you can only see the enemies and not yourself (because this is what i see).
Or is the combat supposed to look like final fantasy 6, in which you can see both the enemies and your character at the same time?