Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Now that 1.0 is out. I have been working on my list of features that I'd be interested in seeing.

  • get skill ranges working on two or more grids
  • an option to hide the grid(s)
  • able to place a "trap" on an empty square and have it give a desired effect
  • summons
  • switch out a character for another (current iterations struggle with placing the new character)

For grid hiding did you want it to apply to highlights as well? There's an option for hiding the grid outline.

Just got a chance to install 1.0 and noticed you can hide them. In general, I view it as a good idea to provide more options so hiding the highlights might be beneficial. Personally, I would design around using the highlights if I choose to hide the grid.

Ya, I'd like to hide the highlight at some point. Or provide alternatives. Right now there's really no alternative so if you just hide the highlights...how do people tell what the AoE is lol