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Really well done, it perfectly uses the theme to put an original twist on an old genre, and it looks good too. I think the money don't really feel important to the gameplay, so there's nothing that pushes players to get more of them, but it kept me engaged anyway because I didn't want customers to leave

Thanks! I did wish to do something with the money, but the only idea for upgrades was a Swear Jar to gain that extra money from clients, thus it stayed as simply a way to track score, and I also ramp up the difficulty based on it.