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Hi, thanks for playing the game, and for taking the time to review.

The gameplay is indeed the main flaw here, and I'm really glad you put your criticism were it needs to.
We are willing to improve the game, and comments like yours really help.

There is indeed an hidden stats system, as well as a priority system (which helps the AI deciding when 2 different target are in range), but the lack of other interactions make the game quite repetitive.
About the slow-pace of the game, we are definitely reducing the time each IA turn takes in the new builds. And about the diagonal movement, its something we though about but I still need to discuss it with my team : it would change quite radically how the whole game is played.

Like you said, in 48 hours, we really had no time to fix the IA or to add more interactions.
We are currently working on a new IA and special abilities for differents minions and adventurers, as well as the ability to upgrade and evolve our minions.

Anyway, thanks a lot for being impartial as well.
After some major update, I would love some criticism from first version players, I hope to see you around when the time comes :) !

(+1)

Yeah, thanks. That's what I expected from you and hope you'll expand because there is a lot of potential. Good luck!