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(+1)

Loved the atmosphere of the game, the music helped so much with the ominous vibe! I found getting through doors to be tricky at times which was frustrating. I played to the point where I had to go call someone to open the door for me, but it felt a little too much like I was running around for the sake of running around. I saw the storage room was locked, and I saw the key, but I couldn't pick the key up to use it (I assume I needed to wait for the story to get to that part) but I would have liked a little more freedom in exploring the haunted story you created.  Similarly I had to go use my phone to call my wife, when I had already stumbled across her phone at her end table.

A++ for the creepy vibe though, I definitely felt there was something up and going on. Also congrats on finishing and getting it submitted on time!

Thank you for playing and giving your feedback!

 A lot of the items, like the key and phone, are locked there so that the story could progress.  

A lot of the progression in the story at the start with the running around was so that I could show off a couple rooms to spark the exploration. If you have the key to the storage room though, you could explore the room before we got to the spooky part, and I don't want to ruin to progression for anyone!

-Jhonxay Games

Haha makes sense! I liked the exploration aspect, maybe I just felt a little too rail-roaded? But that could also just be due to the constraints of a jam, it's super hard to get all the content we want in. Nice work!