So my major complaint at the beginning is that it's a point and click adventure, but it's requiring me to press space to advance the dialogue. Being able to just click on the message to continue would be preferable, I think.
Otherwise, the concept isn't bad! Given it's a point and click, I would have focused on letting the player explore and figure things out on their own. You start with an objective of "I'll see if my wife's in the kitchen", and from there, rather than having a big marker that says "Goal", it may have been better for the narration to offer some HINTS as to the objective, and then let the player figure it out.
Also, perhaps having such small items on larger interactables is frustrating. I had been able to click on the desk and the PC, and hadn't realized the cell phone counted as a separate object on its own.