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I was aware of this when I made the rooms! I realized if I wanted it to be accurate I would need doors on the other side of the hall, or the hall to be longer. I wanted it all to be seen in one camera shot, without being too far out. So, the best option was making it non-euclidean :P. I mean, it does kinda add to the "cursed" element of the house, right? thanks for playing though, I'm really glad you enjoyed it :)

-Jhonxay Games