Nice, I like the atmosphere. Sometimes it's hard to get through the doors, and also it looks like the room is built on a non-euclidean space since there are some incongruencies with the rooms (for example the exit room would collide with the laundry) but this last detail is not important. Well done
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I was aware of this when I made the rooms! I realized if I wanted it to be accurate I would need doors on the other side of the hall, or the hall to be longer. I wanted it all to be seen in one camera shot, without being too far out. So, the best option was making it non-euclidean :P. I mean, it does kinda add to the "cursed" element of the house, right? thanks for playing though, I'm really glad you enjoyed it :)
-Jhonxay Games