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Old school manual was... hecking cool ! I love to see this kind of details.
The combat system is interesting. The use of dice kinda reminded me of Dicey Dungeon, even though they are using them in a different way than yours.

I think I didn't play enough to see all your work on the game, but I already think it has a great potential as becoming a really cool project !

My only gripe is that the full game is not totally in 64x64 (the character is not snapping to the grid, for example).

But that doesn't alter the experience at all.
So, count me in for future updates (if any) !

(+1)

Hey, glad to hear you liked it. I love game manuals! I still have my Lords of Magic manual sitting somewhere; it's like 100 pages and heavy enough to hold a door open. As for the pixel-perfect stuff, I did indeed miss some details, but next year my goal is to get that hammered down first, instead of running out of time to do it. And yes, at some point I will be developing Micro RPG into a fuller game experience.

If you like the combat system, check out One Deck Dungeon by Chris Cieslik (published by Asmadi Games). My combat mechanics are based on his excellent game.