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For a simple game, it was surprisingly engaging once I got into it! I would have liked to know why I was unable to go back through doors again, if there was a cooldown or something that prevented me from doing it. I liked a lot of the ambiance, the music and sound was great, the light gradually shifting was nice paired with the light from the lamps and how the zombie also got harder to see as the night progressed. 

I also enjoyed the extra little bit when you become a zombie when you die, a fun little easter egg like thing. I would have enjoyed having the platforming visibility cleaned up a little, making edges more clear + intuitive. 

Thanks for the feedback!
I did end up adding a cooldown to the player since rapidly going back and forth through windows was pretty game breaking. I was toying with having a 'windows shut' animation when you came out of one, or at least have the 'enter door' label go away but I had wanted to put in local multiplayer and thought that would end up hurting the other player (and I ran out of time). Eventually if I continue working on this I'll keep going with my original plan of the windows going to a second map instead of random and then I would remove the cooldown altogether.

For the platforming polish are you talking about the ledges, or the 'behind the castle wall' platforms? Or are you getting the general tearing between sprites?

For the platforming, I was specifically talking about visibility. The walls that I felt I couldn't pass through were hard for me to visually separate from the background. Does that make more sense?