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Really liked the idea behind the game! The music was nice, but I don't know if it fit the vibe of "I'm corrupting people to build a zombie army"? I really liked the idea of upgrading my zombies to take on new challenges, but I disliked that I had to just play the same level and keep losing to grind up the hearts to do so. Even smaller levels that maybe gave a bonus when you finished them would have been nicer to me. I thought the AI was decent, but I think the next level of polish would be tying it all together. Right now the zombies sometimes swing and run through their targets, they miss, it feels very... 'loose'? If that's the right word? I think it would really come together if the animation's were better paired with the movements and actions.

I also think the upgrades were great, but there wasn't really a choice in any of them. It might be more interesting to have Speed OR Strength, where one locks out the other etc. It leads to tough and interesting player decisions. All in all though, I think it nailed the theme, I enjoyed it and had fun, and congratulations on getting a game finished and submitted!

Hello Deleptual!
We had a clear roadmap at the beggining of the Jam and (as usual) we didn't quite got it as far as we wanted. We planned on progressing through different levels with different hazards (A.k.a different humans  .. even with weapons). But at the end we needed to focus on the MVP, If you could turn the camera up you could see that there is other level nearby :'( sadly it didn't make it!
We really appreciate the comments and the improvements, indeed it would be a better start for a new iteration over the game :)
Regarding the upgrades, we went for the basic ones but yeah, we could indeed had this "make your choice" upgrades so players are given a more meaningful choices.
Thank you for your words!!!