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Hi, thank you! Yeah I would say it's primarily luck. I starting with a basic memory game concept, but I wonder if it was possible to make it funner and more challenging to play. I originally wanted it to be more roguelike with pick ups  but ended up cutting the scope down significantly to actually ship something. :D 

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I played a little more, just wanted to say the music, sfx and UI provide a really amazing UX. Everything really drips quality.

Just a random idea: It might be a fun addition if certain cards have effects on the surrounding cards, like a bomb that damages the surrounding monsters.

Great job, the game is a lot of fun.

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:D thanks for coming back to play some more! I like your idea for a bomb attack :)