Hi, thank you! Yeah I would say it's primarily luck. I starting with a basic memory game concept, but I wonder if it was possible to make it funner and more challenging to play. I originally wanted it to be more roguelike with pick ups but ended up cutting the scope down significantly to actually ship something. :D
Viewing post in Quest for Cardthulu jam comments
I played a little more, just wanted to say the music, sfx and UI provide a really amazing UX. Everything really drips quality.
Just a random idea: It might be a fun addition if certain cards have effects on the surrounding cards, like a bomb that damages the surrounding monsters.
Great job, the game is a lot of fun.