Oh man I feel like every time there's a Playdate jam the timing is always off for me. I'll be traveling for a wedding during the jam but still want to try and maybe get a submission in. Either way just wanted to say I'm excited to see what you all come up with and good luck!
limitlis
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I struggled a lot with finding a theme/idea that I thought I could reasonably do in within the timeline. SinceI work F/T and have kids on the younger side (2 & 5) so I knew I wouldn't have as much time I would like having really only nights and weekends available. But it's still fun to take on a new challenge and see what comes out of it! I'm glad I was able to finish... bugs and all lol. Besides that it was mostly learning the Gdevelop while trying to make something fun at the same time.
Wow, thank you for trying so many times! Yeah it really sucks that the page moves when using arrow keys, and that I forgot to map the WASD keys to movement.
The only way around that now is to play in fullscreen unfortunately.
The ropes can indeed be climbed with the up arrow. If you're willing to try again (and I completely understand if you're not) try clicking on the game (bringing focus to it essentially ). The itch.io page will probably still move, but at least you should have full controls in the game. Or try fullscreen.
Yeah the slow running was a design choice. I understood that not everyone will like that, but I wanted it to feel like you're in one of those dream/nightmare where you move in almost slow motion; but too slow would be boring, and too fast would feel generic IMO. It's supposed to feel awkward though.
Anyways, thanks again for playing, Cheers!
Considering there's only 8 submissions, just that you managed to finish on time with all that you had going on is commendable! I downloaded your game and played it twice but I lost both times lol (is that the intended outcome?). The story was ok though a little confusing. It was hard to tell at some points who the speech bubbles belonged to. But I liked that you some interactivity but I think a little music or sfx would have been cool :) cheers!
:D thank you so much for the kind words! I agree with you there are definitely some patterns and strategies that are available. For instance, if you attack a card pair but don't destroy it it will retaliate on the next turn, but only the card that was selected first so you can pick them in reverse order and get another shot in without retaliation. Also clearing out the lower-level creatures means there is no room for higher levels to scurry to. But I can see how this much RNG is not for everyone.
I had so many plans for this game but had to set my goals to something achievable with the time I had. I wish I could have used up all 48 hours, but since I only really had evenings to dedicate to the game I did what I could.
I'm really glad you enjoyed the game, hope you'll check it out again once i've had more time to work out the kinks. Cheers!