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I'm new to godot but I also ran into some slight trouble when exporting for web. It was warning that I needed to turn on a setting in the project settings. After that the web export worked ok for me. 

I didn't get a chance to look into executable exports unfortunately. Hope this helps

Huh. I've never encountered that before - I'll have to try fiddling with that. Thanks!

No problem, I'm on 3.2.2. Here's a preview of the message that I received when trying to export. 

Thanks