Cool idea, I liked growing my cube but I admit once I found the giant field of unsuspecting critters I just rolled around in there like crazy. Would like to see this with some premade levels that require you to think about how you need to turn your cube in order to grow/win.
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yeah, i agree the cube puzzle route would have probably been the best way to go in order to give the mechanic the most legs as it stands. but, i think even when i was designing the concept i spread myself thin by trying to leave it open, and then not giving myself enough time to try making puzzles for the mechanic.
thanks for your comment, btw. gonna check our your project right now.