Despite the cartoonish nature of the art style, (and being able to stop time to double jump lol), this game looks like the most realistic climbing simulator I've ever seen.
Amazing work. 👍♥🧗♀️
welbee
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i actually couldn't figure out how to reel in a fish the first time i played, haha, so i had to come back and try a second time.
the main character and all the items fished up are so cute and pleasant to look at! and the bird's funny little walk!? OMG I AM ❤❤❤ヾ(•ω•`)o(●ˇ∀ˇ●)
the music is INCREDIBLE!!!!!, but it would be great if it didn't reset everytime after fishing, if the main tune faded out either by making clever use of the audio mixers, or by shifting the audio source away from the camera in game and back after fishing. (i also think you might have forgotten to loop it, maybe?) And the fishing tune is so amazing!!! I wish i got to hear more of it in the game too
Just a really nice rotation puzzle (action) game. The rotation feels good and the sprite layout is really solid. Only thing I thought could use some work is some of the sound effects being a little annoying, like picking stuff up, and maybe obstacle/enemies designed into later levels. Still fun getting the hang of getting in close to rotate faster.
yeah, i agree the cube puzzle route would have probably been the best way to go in order to give the mechanic the most legs as it stands. but, i think even when i was designing the concept i spread myself thin by trying to leave it open, and then not giving myself enough time to try making puzzles for the mechanic.
thanks for your comment, btw. gonna check our your project right now.
this is a really good puzzle platformer concept, with exceptional design on the puzzle rooms, to the point where i felt real challenge in most of the rooms. one thing that did annoy me is that i wish the ability to walk on sloped floors was a little easier, or when they are not slippery and jumpable was more telegraphed somehow.