Creative idea but it felt very glitchy, it was very unclear when I was taking damage, and I feel that I hit the enemy a couple times and he took no damage. Definitely the most original gameplay idea I've seen so far with these assets. Also, if you used unity and you don't want the pixel art to be blurry you should set the texture's filter mode the point and not bilinear in the texture settings. Not sure if that was intentional or not.
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Hmm, maybe I set the threshold too high. It will apply the damage if one of the collider linear_velocity or angular_velocity reaches a certain threshold.
I’m using godot. I think I see a checkbox called °filter unchecked in the atlas resource section. Maybe that’s what you mean. Anyway, thanks a lot for the suggestion! I will try it asap