Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hmm, maybe I set the threshold too high. It will apply the damage if one of the collider linear_velocity or angular_velocity reaches a certain threshold.

I’m using godot. I think I see a checkbox called °filter unchecked in the atlas resource section. Maybe that’s what you mean. Anyway, thanks a lot for the suggestion! I will try it asap