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I could see this working with a bit more polish but at the moment it feels incredibly clunky and awkward. The Camera acts weird if the enemy gets near, i seem to clip into the ground as well if i turn to much and i don't know if that's a feature or a bug.

With the Sprites, I think you have the import settings to the standard instead of 2D pixel.  If this is the case read https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_images.html

and where it says Preset..., choose 2D pixel and reimport

Creative idea though.

Ah, I didn’t touch the import settings. Thanks for pointing that out! It’s the first time I deal with pixel art and sprites.

About the camera, would you share a screenshot on when it clipped to the ground?

It’s weird if it can clip to the ground since I’m using SpringArm and kill the XZ rotation of the following anchor target.

The camera didn't clip into ground, it was more so the sprite. The Camera just seemed to occasionally lose focus from my car.

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About lose focus, did you mean:

  • the camera gets too far from the car, or

  • the camera gets too close to the point that the car is clipped?? (worse if the player can’t see the car at all)

Ah yes, just for info, the camera will switch perspective to the enemy point of view if the enemy is about to ram you.