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(+1)

Hmmm… This looks familiar…

(Look at my game for context)

This was pretty fun, although in concept it is lacking. The switching mechanic was far more polished than mine, and the 3d voxel enemies were a nice touch aswell. The only reason I complain is the lack of actual content that would make for better replayability, with potentially more enemies, levels, weapons, and more. Good job!

Thanks for the feedback! Yeah I would like to have added more content but I ran out of time :( . Too much voxel modelling and AI tweaking, not enough content. What I thought was interesting about the the top-down perspective and the first person perspective is that they each have their own blindspots, so I tried to play to that consequence as much as possible in this game / demo.